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	<title>Comments on: LuxRender 0.6 released with a new tool called LuxMerger</title>
	<atom:link href="http://www.blender3darchitect.com/2009/10/luxrender-0-6-released-with-a-new-tool-called-luxmerger/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blender3darchitect.com/2009/10/luxrender-0-6-released-with-a-new-tool-called-luxmerger/</link>
	<description>Using Blender 3D for Architectural Visualization</description>
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		<title>By: Tchap</title>
		<link>http://www.blender3darchitect.com/2009/10/luxrender-0-6-released-with-a-new-tool-called-luxmerger/comment-page-1/#comment-7892</link>
		<dc:creator>Tchap</dc:creator>
		<pubDate>Fri, 16 Oct 2009 11:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=875#comment-7892</guid>
		<description>Hi Allan
The LuxMerger can also be used in a network render. A free renderfarm for LuxRender exists :
http://www.vswarm.com/
You upload a .lxs file and all the textures. Computers will work for you, and you download the result via ftp. LuxMerger will do the rest (HowTo: http://support.vswarm.com/wiki/AppLuxrender)

Presentation of this tool on the LuxRender forum:
http://www.luxrender.net/forum/viewtopic.php?f=16&amp;t=2808

And it seems to be possible with Blender Internal Renderer, but I haven&#039;t tested it.</description>
		<content:encoded><![CDATA[<p>Hi Allan<br />
The LuxMerger can also be used in a network render. A free renderfarm for LuxRender exists :<br />
<a href="http://www.vswarm.com/" rel="nofollow">http://www.vswarm.com/</a><br />
You upload a .lxs file and all the textures. Computers will work for you, and you download the result via ftp. LuxMerger will do the rest (HowTo: <a href="http://support.vswarm.com/wiki/AppLuxrender" rel="nofollow">http://support.vswarm.com/wiki/AppLuxrender</a>)</p>
<p>Presentation of this tool on the LuxRender forum:<br />
<a href="http://www.luxrender.net/forum/viewtopic.php?f=16&#038;t=2808" rel="nofollow">http://www.luxrender.net/forum/viewtopic.php?f=16&#038;t=2808</a></p>
<p>And it seems to be possible with Blender Internal Renderer, but I haven&#8217;t tested it.</p>
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