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	<title>Comments on: Faking light groups of LuxRender with YafaRay and GIMP</title>
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	<link>http://www.blender3darchitect.com/2009/10/faking-light-groups-of-luxrender-with-yafaray-and-gimp/</link>
	<description>Using Blender 3D for Architectural Visualization</description>
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		<title>By: abhifx</title>
		<link>http://www.blender3darchitect.com/2009/10/faking-light-groups-of-luxrender-with-yafaray-and-gimp/comment-page-1/#comment-9255</link>
		<dc:creator>abhifx</dc:creator>
		<pubDate>Thu, 10 Dec 2009 15:50:59 +0000</pubDate>
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		<description>awesome! man you are great or what? thanks for this tut.</description>
		<content:encoded><![CDATA[<p>awesome! man you are great or what? thanks for this tut.</p>
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		<title>By: anon</title>
		<link>http://www.blender3darchitect.com/2009/10/faking-light-groups-of-luxrender-with-yafaray-and-gimp/comment-page-1/#comment-9254</link>
		<dc:creator>anon</dc:creator>
		<pubDate>Thu, 10 Dec 2009 15:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=818#comment-9254</guid>
		<description>Or render out of yafaray in linear gamma 1.0, 16bit exr and use cinepaint with the &#039;add&#039; blend mode. Then you get proper mixing of light sources.</description>
		<content:encoded><![CDATA[<p>Or render out of yafaray in linear gamma 1.0, 16bit exr and use cinepaint with the &#8216;add&#8217; blend mode. Then you get proper mixing of light sources.</p>
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		<title>By: Felix</title>
		<link>http://www.blender3darchitect.com/2009/10/faking-light-groups-of-luxrender-with-yafaray-and-gimp/comment-page-1/#comment-7667</link>
		<dc:creator>Felix</dc:creator>
		<pubDate>Thu, 01 Oct 2009 19:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=818#comment-7667</guid>
		<description>I think that in case of several layer it is better to use &quot;screen&quot; composing, to avoid overbrights on surfaces lit by more that one light source.</description>
		<content:encoded><![CDATA[<p>I think that in case of several layer it is better to use &#8220;screen&#8221; composing, to avoid overbrights on surfaces lit by more that one light source.</p>
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