Archive for October, 2009
Posted by Allan Brito on October 29th, 2009 ~
3 Comments
An external view of a Project is very simple to accomplish in comparison with interior views, because of the complexity of the light interaction and the setup of light sources. For external views, in most cases we only have to setup a daylight simulation with a sky background and it’s…
Posted by Allan Brito on October 28th, 2009 ~
5 Comments
As part of the work with architectural visualization we sometimes have to deal with different tools and softwares, used by architects and offices. When we work with our own projects and have full control over the workflow, it’s quite easy to choose the tools and softwares used along the process….
Posted by Allan Brito on October 27th, 2009 ~
4 Comments
For architectural projects that must be presented as 2d drawings, the first option would be to use CAD tools like AutoCAD, DoubleCAD or other technical drawing softwares. But, what about the artistic side of those presentations? I still know a few architects and artists that draw their projects in CAD…
Posted by Allan Brito on October 26th, 2009 ~
2 Comments
The use of scripts to create routines and do repetitive tasks in 3d modeling is a common practice among more experienced artists, and for architectural modeling it’s no different. In Blender 3D we use Python to create scripts that can help us in the modeling process. From time to time,…
Posted by Allan Brito on October 23rd, 2009 ~
6 Comments
Even with lots of free assets available on the internet, it’s quite common for architectural visualization artists the need for modeling their own models. For instance, some of my clients create both the architectural plans and also the furniture. Since this furniture is exclusively created for those projects, I can’t…
Posted by Allan Brito on October 22nd, 2009 ~
2 Comments
In Blender 3D 2.50 we will find a lot of new tools and options to enhance our architectural visualization projects, and add atmospheric effects to animations, with an incredible speed and short workflow. For instance, if have to create an external animation showing a fly through around the site of…
Posted by Allan Brito on October 21st, 2009 ~
2 Comments
Earlier this week I was talking about how to control and make the camera of Blender 3D, behave like a real camera with settings such as ISO, Exposure and FStop with the help of LuxRender. Actually, we have to use those settings using the controls of LuxRender. This is a…
Posted by Allan Brito on October 20th, 2009 ~
5 Comments
For architectural visualization artists starting to work with Ray Tracing renderer such as Yafaray, LuxRender, V-Ray and Mental Ray it’s quite important to understand the basics behind of these softwares. In my classes I always recommend a few tutorials, articles and ebooks to help on the documentation of process like…