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	<title>Comments on: Urban landscapes with Blender 3D and YafaRay</title>
	<atom:link href="http://www.blender3darchitect.com/2009/09/urban-landscapes-with-blender-3d-and-yafaray/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blender3darchitect.com/2009/09/urban-landscapes-with-blender-3d-and-yafaray/</link>
	<description>Using Blender 3D for Architectural Visualization</description>
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		<title>By: NOOBY NOB</title>
		<link>http://www.blender3darchitect.com/2009/09/urban-landscapes-with-blender-3d-and-yafaray/comment-page-1/#comment-7644</link>
		<dc:creator>NOOBY NOB</dc:creator>
		<pubDate>Wed, 30 Sep 2009 23:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=725#comment-7644</guid>
		<description>Shogun X - when you create the sub-divided plane switch to face select mode. Select a series of faces. If you select them so that you have rows of faces selected, with rows of unselected faces between them, and then apply Discombobulator to only the selected faces - you&#039;ll end up with a slightly more realistic layout as the blocks will only be applied to the selected faces. 

Hope that helps</description>
		<content:encoded><![CDATA[<p>Shogun X &#8211; when you create the sub-divided plane switch to face select mode. Select a series of faces. If you select them so that you have rows of faces selected, with rows of unselected faces between them, and then apply Discombobulator to only the selected faces &#8211; you&#8217;ll end up with a slightly more realistic layout as the blocks will only be applied to the selected faces. </p>
<p>Hope that helps</p>
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	<item>
		<title>By: ShogunX</title>
		<link>http://www.blender3darchitect.com/2009/09/urban-landscapes-with-blender-3d-and-yafaray/comment-page-1/#comment-7479</link>
		<dc:creator>ShogunX</dc:creator>
		<pubDate>Wed, 23 Sep 2009 11:16:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=725#comment-7479</guid>
		<description>Hi, 
Do you know a way to prevent discombobulator from joining verts at the base of the &#039;buildings&#039;, so that it looks like streets?
After using it once or twice I actually prefer city block generator and hand tweaking.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Do you know a way to prevent discombobulator from joining verts at the base of the &#8216;buildings&#8217;, so that it looks like streets?<br />
After using it once or twice I actually prefer city block generator and hand tweaking.</p>
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	<item>
		<title>By: benjamin kay</title>
		<link>http://www.blender3darchitect.com/2009/09/urban-landscapes-with-blender-3d-and-yafaray/comment-page-1/#comment-7186</link>
		<dc:creator>benjamin kay</dc:creator>
		<pubDate>Sun, 13 Sep 2009 13:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=725#comment-7186</guid>
		<description>ha ha, I&#039;m suprised you used the discombulator.
As stated by Mats H, the Suicidator Engine is a much better generator, But then again to be fair, both the Max-plugin and the blender-script you used were actually created for the same purpose, to only create greebles. so a very fair comparison, but just for any1 reading this, just know that when you want specifically to throw together a city, Suicidator is your best bet!</description>
		<content:encoded><![CDATA[<p>ha ha, I&#8217;m suprised you used the discombulator.<br />
As stated by Mats H, the Suicidator Engine is a much better generator, But then again to be fair, both the Max-plugin and the blender-script you used were actually created for the same purpose, to only create greebles. so a very fair comparison, but just for any1 reading this, just know that when you want specifically to throw together a city, Suicidator is your best bet!</p>
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	<item>
		<title>By: Mats H</title>
		<link>http://www.blender3darchitect.com/2009/09/urban-landscapes-with-blender-3d-and-yafaray/comment-page-1/#comment-7164</link>
		<dc:creator>Mats H</dc:creator>
		<pubDate>Sat, 12 Sep 2009 19:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=725#comment-7164</guid>
		<description>Thanks for another great article.

Just in case anyone missed it -- visit the Suicidator City Engine thread on Blender Artists:
http://blenderartists.org/forum/showthread.php?t=140415</description>
		<content:encoded><![CDATA[<p>Thanks for another great article.</p>
<p>Just in case anyone missed it &#8212; visit the Suicidator City Engine thread on Blender Artists:<br />
<a href="http://blenderartists.org/forum/showthread.php?t=140415" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=140415</a></p>
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	<item>
		<title>By: Allan Brito</title>
		<link>http://www.blender3darchitect.com/2009/09/urban-landscapes-with-blender-3d-and-yafaray/comment-page-1/#comment-7140</link>
		<dc:creator>Allan Brito</dc:creator>
		<pubDate>Fri, 11 Sep 2009 18:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=725#comment-7140</guid>
		<description>Ops!

Link added! Thanks Tchap.</description>
		<content:encoded><![CDATA[<p>Ops!</p>
<p>Link added! Thanks Tchap.</p>
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