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	<title>Comments on: How to render alpha maps in Blender 3D and YafaRay for architecture</title>
	<atom:link href="http://www.blender3darchitect.com/2009/09/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blender3darchitect.com/2009/09/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/</link>
	<description>Using Blender 3D for Architectural Visualization</description>
	<lastBuildDate>Fri, 03 Feb 2012 01:06:36 +0000</lastBuildDate>
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		<title>By: AlphaPrimeSaviour</title>
		<link>http://www.blender3darchitect.com/2009/09/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/comment-page-1/#comment-58211</link>
		<dc:creator>AlphaPrimeSaviour</dc:creator>
		<pubDate>Sun, 10 Oct 2010 11:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=715#comment-58211</guid>
		<description>Hi guys

I&#039;ve read this tutorial and I was wondering, if it is possible to create particles that use a plane with a texture on it as the bases. In other words, I&#039;m busy making an emitter that will emit dust puffs. But I can&#039;t get the dust puffs to render the alpha map when its being used as a particle for the emitter.

Any suggestions?</description>
		<content:encoded><![CDATA[<p>Hi guys</p>
<p>I&#8217;ve read this tutorial and I was wondering, if it is possible to create particles that use a plane with a texture on it as the bases. In other words, I&#8217;m busy making an emitter that will emit dust puffs. But I can&#8217;t get the dust puffs to render the alpha map when its being used as a particle for the emitter.</p>
<p>Any suggestions?</p>
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	<item>
		<title>By: janaka</title>
		<link>http://www.blender3darchitect.com/2009/09/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/comment-page-1/#comment-57270</link>
		<dc:creator>janaka</dc:creator>
		<pubDate>Sun, 03 Oct 2010 11:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=715#comment-57270</guid>
		<description>dear sir 
i want to lern alpha map</description>
		<content:encoded><![CDATA[<p>dear sir<br />
i want to lern alpha map</p>
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	<item>
		<title>By: onction</title>
		<link>http://www.blender3darchitect.com/2009/09/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/comment-page-1/#comment-37852</link>
		<dc:creator>onction</dc:creator>
		<pubDate>Fri, 02 Jul 2010 01:49:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=715#comment-37852</guid>
		<description>hi guys
I&#039;m a new user in blender and I like these pictures made by blender.
I need a help to use Yafaray . In fact I want to know how to export it and use it on blender 2.49
 thanks to give me more links ans instructions !!!</description>
		<content:encoded><![CDATA[<p>hi guys<br />
I&#8217;m a new user in blender and I like these pictures made by blender.<br />
I need a help to use Yafaray . In fact I want to know how to export it and use it on blender 2.49<br />
 thanks to give me more links ans instructions !!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: julien34</title>
		<link>http://www.blender3darchitect.com/2009/09/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/comment-page-1/#comment-7430</link>
		<dc:creator>julien34</dc:creator>
		<pubDate>Mon, 21 Sep 2009 15:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=715#comment-7430</guid>
		<description>Hi, just a note about shadows:
To have shadows cast correctly, you have to select &quot;transparent shadows&quot; in yafaray settings.
And if you want &quot;black&quot; shadows turn down the &quot;dvar&quot; factor in blender &quot;map to&quot; texture setting, otherwise instead of the shadow, you will have some sort &quot;decal&quot; of your texture (meaning the shadow is texture itself, with color and everything).

Thanks a lot for all your great tutorials.</description>
		<content:encoded><![CDATA[<p>Hi, just a note about shadows:<br />
To have shadows cast correctly, you have to select &#8220;transparent shadows&#8221; in yafaray settings.<br />
And if you want &#8220;black&#8221; shadows turn down the &#8220;dvar&#8221; factor in blender &#8220;map to&#8221; texture setting, otherwise instead of the shadow, you will have some sort &#8220;decal&#8221; of your texture (meaning the shadow is texture itself, with color and everything).</p>
<p>Thanks a lot for all your great tutorials.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ashworth</title>
		<link>http://www.blender3darchitect.com/2009/09/how-to-render-alpha-maps-in-blender-3d-and-yafaray-for-architecture/comment-page-1/#comment-7194</link>
		<dc:creator>Ashworth</dc:creator>
		<pubDate>Sun, 13 Sep 2009 20:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=715#comment-7194</guid>
		<description>I don&#039;t know if this has the same effect in Yafray but with the blender internal renderer click the &quot;Premul&quot;tiply button in the image input channel to let blender know that you want to exclusively use the alpha from the map and not from it&#039;s own internal alpha calculations.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if this has the same effect in Yafray but with the blender internal renderer click the &#8220;Premul&#8221;tiply button in the image input channel to let blender know that you want to exclusively use the alpha from the map and not from it&#8217;s own internal alpha calculations.</p>
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