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	<title>Comments on: 3D Modeling for architecture using N-Gons and B-Mesh</title>
	<atom:link href="http://www.blender3darchitect.com/2009/09/3d-modeling-for-architecture-using-n-gons-and-b-mesh/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blender3darchitect.com/2009/09/3d-modeling-for-architecture-using-n-gons-and-b-mesh/</link>
	<description>Using Blender 3D for Architectural Visualization</description>
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		<title>By: Jon Hoskins (Oktyabr)</title>
		<link>http://www.blender3darchitect.com/2009/09/3d-modeling-for-architecture-using-n-gons-and-b-mesh/comment-page-1/#comment-10293</link>
		<dc:creator>Jon Hoskins (Oktyabr)</dc:creator>
		<pubDate>Wed, 30 Dec 2009 16:01:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=705#comment-10293</guid>
		<description>I look forward to experimenting with it when/if it does make it into the next incarnation of 2.xx but I wonder what impact it has on render time?  Also, if it becomes mainstream it will surely complicate importing Blender models using the technique in other software?  That said the lack of clean, easy booleans in Blender was something that kept me locked up in other software so maybe this will be a positive improvement.</description>
		<content:encoded><![CDATA[<p>I look forward to experimenting with it when/if it does make it into the next incarnation of 2.xx but I wonder what impact it has on render time?  Also, if it becomes mainstream it will surely complicate importing Blender models using the technique in other software?  That said the lack of clean, easy booleans in Blender was something that kept me locked up in other software so maybe this will be a positive improvement.</p>
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		<title>By: yellow</title>
		<link>http://www.blender3darchitect.com/2009/09/3d-modeling-for-architecture-using-n-gons-and-b-mesh/comment-page-1/#comment-7190</link>
		<dc:creator>yellow</dc:creator>
		<pubDate>Sun, 13 Sep 2009 15:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=705#comment-7190</guid>
		<description>I&#039;m not too fussed personally about NGons and don&#039;t use booleans either, I find if I&#039;m exporting a model or recwiving a model from Max or Modo modelled in that way the mesh is a mess. Better plain old SubD I think.

http://yellowsblog.wordpress.com/files/2009/09/mesh.png

http://yellowsblog.wordpress.com/files/2009/09/render.png

Whatever way gets us there but nothing is currently preventing modeling architecture cleanly I think. Not having NGons is not an excuse. :-)</description>
		<content:encoded><![CDATA[<p>I&#8217;m not too fussed personally about NGons and don&#8217;t use booleans either, I find if I&#8217;m exporting a model or recwiving a model from Max or Modo modelled in that way the mesh is a mess. Better plain old SubD I think.</p>
<p><a href="http://yellowsblog.wordpress.com/files/2009/09/mesh.png" rel="nofollow">http://yellowsblog.wordpress.com/files/2009/09/mesh.png</a></p>
<p><a href="http://yellowsblog.wordpress.com/files/2009/09/render.png" rel="nofollow">http://yellowsblog.wordpress.com/files/2009/09/render.png</a></p>
<p>Whatever way gets us there but nothing is currently preventing modeling architecture cleanly I think. Not having NGons is not an excuse. <img src='http://www.blender3darchitect.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Giovanni Lanfiuti</title>
		<link>http://www.blender3darchitect.com/2009/09/3d-modeling-for-architecture-using-n-gons-and-b-mesh/comment-page-1/#comment-7185</link>
		<dc:creator>Giovanni Lanfiuti</dc:creator>
		<pubDate>Sun, 13 Sep 2009 13:44:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=705#comment-7185</guid>
		<description>Will i be able to deselect the B-mesh system?
I mean... I used to use N-gons when I worked with silo (another modeling software), they were useful but I couldn&#039;t really control the topology of the meshes.
Especially using the Subsurf modifier you&#039;ll get (I&#039;m speculating) a result different from what you have planned.

With this system, will I be able to control how an N-gon is composed (how it&#039;s subdivided into quadrilateral and triangular faces, I don&#039;t know how is called this subdivision in English)?

But maybe this system is useful only in architectural modeling...

Thank you very much!</description>
		<content:encoded><![CDATA[<p>Will i be able to deselect the B-mesh system?<br />
I mean&#8230; I used to use N-gons when I worked with silo (another modeling software), they were useful but I couldn&#8217;t really control the topology of the meshes.<br />
Especially using the Subsurf modifier you&#8217;ll get (I&#8217;m speculating) a result different from what you have planned.</p>
<p>With this system, will I be able to control how an N-gon is composed (how it&#8217;s subdivided into quadrilateral and triangular faces, I don&#8217;t know how is called this subdivision in English)?</p>
<p>But maybe this system is useful only in architectural modeling&#8230;</p>
<p>Thank you very much!</p>
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		<title>By: Milad</title>
		<link>http://www.blender3darchitect.com/2009/09/3d-modeling-for-architecture-using-n-gons-and-b-mesh/comment-page-1/#comment-7169</link>
		<dc:creator>Milad</dc:creator>
		<pubDate>Sat, 12 Sep 2009 23:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=705#comment-7169</guid>
		<description>Wow, N-gons in blender! I&#039;ve used them in the past in 3dsmax, and I felt it missing from Blender. This will speed up my archviz work even more.</description>
		<content:encoded><![CDATA[<p>Wow, N-gons in blender! I&#8217;ve used them in the past in 3dsmax, and I felt it missing from Blender. This will speed up my archviz work even more.</p>
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		<title>By: r2</title>
		<link>http://www.blender3darchitect.com/2009/09/3d-modeling-for-architecture-using-n-gons-and-b-mesh/comment-page-1/#comment-7090</link>
		<dc:creator>r2</dc:creator>
		<pubDate>Wed, 09 Sep 2009 07:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=705#comment-7090</guid>
		<description>Yes, WE (architects) need them... We are too used to Acad and it´s clean booleans operations.</description>
		<content:encoded><![CDATA[<p>Yes, WE (architects) need them&#8230; We are too used to Acad and it´s clean booleans operations.</p>
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