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	<title>Comments on: Precision 3d modeling for architecture with Mesh Planes</title>
	<atom:link href="http://www.blender3darchitect.com/2009/08/precision-3d-modeling-for-architecture-with-mesh-planes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blender3darchitect.com/2009/08/precision-3d-modeling-for-architecture-with-mesh-planes/</link>
	<description>Using Blender 3D for Architectural Visualization</description>
	<lastBuildDate>Fri, 03 Feb 2012 01:06:36 +0000</lastBuildDate>
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		<title>By: Poonam</title>
		<link>http://www.blender3darchitect.com/2009/08/precision-3d-modeling-for-architecture-with-mesh-planes/comment-page-1/#comment-8430</link>
		<dc:creator>Poonam</dc:creator>
		<pubDate>Fri, 20 Nov 2009 05:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=647#comment-8430</guid>
		<description>Hiya, 
I&#039;ve added a plane as a ground floor and extruded it up. I now wanted to add another plane for the first floor, as the first floor is a different layout to the ground floor. However, when I go to add the new plane, it doesnt allow me to select the corners to scale it down/up, extrude it, etc. Is there not a way to get to planes on the same blender file?</description>
		<content:encoded><![CDATA[<p>Hiya,<br />
I&#8217;ve added a plane as a ground floor and extruded it up. I now wanted to add another plane for the first floor, as the first floor is a different layout to the ground floor. However, when I go to add the new plane, it doesnt allow me to select the corners to scale it down/up, extrude it, etc. Is there not a way to get to planes on the same blender file?</p>
]]></content:encoded>
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	<item>
		<title>By: Allan Brito</title>
		<link>http://www.blender3darchitect.com/2009/08/precision-3d-modeling-for-architecture-with-mesh-planes/comment-page-1/#comment-6816</link>
		<dc:creator>Allan Brito</dc:creator>
		<pubDate>Wed, 26 Aug 2009 10:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=647#comment-6816</guid>
		<description>Hi guys,

I know it may seem a bit complicated at the first glance, but it was a way I found create walls from lines. In my classes I propose this type of modeling for people used to CAD. 
Of course it`s not the easiest or fast way. But, it works :)

Regards</description>
		<content:encoded><![CDATA[<p>Hi guys,</p>
<p>I know it may seem a bit complicated at the first glance, but it was a way I found create walls from lines. In my classes I propose this type of modeling for people used to CAD.<br />
Of course it`s not the easiest or fast way. But, it works <img src='http://www.blender3darchitect.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Regards</p>
]]></content:encoded>
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	<item>
		<title>By: Alain</title>
		<link>http://www.blender3darchitect.com/2009/08/precision-3d-modeling-for-architecture-with-mesh-planes/comment-page-1/#comment-6815</link>
		<dc:creator>Alain</dc:creator>
		<pubDate>Wed, 26 Aug 2009 10:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=647#comment-6815</guid>
		<description>you could extrude a vertex. then creat a face of it&#039;s edges and then extrude the face for the thickness of the wall.

your ways seems to be a bit complicated :D</description>
		<content:encoded><![CDATA[<p>you could extrude a vertex. then creat a face of it&#8217;s edges and then extrude the face for the thickness of the wall.</p>
<p>your ways seems to be a bit complicated <img src='http://www.blender3darchitect.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: mehboob sadicote</title>
		<link>http://www.blender3darchitect.com/2009/08/precision-3d-modeling-for-architecture-with-mesh-planes/comment-page-1/#comment-6807</link>
		<dc:creator>mehboob sadicote</dc:creator>
		<pubDate>Wed, 26 Aug 2009 03:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=647#comment-6807</guid>
		<description>Hi, total noob here, but i find it easier to scale one plane down to the size of a column and then extruding it&#039;s edges while constraining in the x or y direction,  for e.g., by typing &#039;E X 4&#039; or -4 as required.</description>
		<content:encoded><![CDATA[<p>Hi, total noob here, but i find it easier to scale one plane down to the size of a column and then extruding it&#8217;s edges while constraining in the x or y direction,  for e.g., by typing &#8216;E X 4&#8242; or -4 as required.</p>
]]></content:encoded>
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	<item>
		<title>By: JonasF</title>
		<link>http://www.blender3darchitect.com/2009/08/precision-3d-modeling-for-architecture-with-mesh-planes/comment-page-1/#comment-6804</link>
		<dc:creator>JonasF</dc:creator>
		<pubDate>Tue, 25 Aug 2009 22:08:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=647#comment-6804</guid>
		<description>wouldn&#039;t it be easier to extrude all walls from single plane while in top view?</description>
		<content:encoded><![CDATA[<p>wouldn&#8217;t it be easier to extrude all walls from single plane while in top view?</p>
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