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	<title>Comments on: Multi-touch interfaces for 3d modeling</title>
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	<link>http://www.blender3darchitect.com/2009/08/multi-touch-interfaces-for-3d-modeling/</link>
	<description>Using Blender 3D for Architectural Visualization</description>
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		<title>By: Dietrich Bollmann</title>
		<link>http://www.blender3darchitect.com/2009/08/multi-touch-interfaces-for-3d-modeling/comment-page-1/#comment-6352</link>
		<dc:creator>Dietrich Bollmann</dc:creator>
		<pubDate>Fri, 07 Aug 2009 02:32:44 +0000</pubDate>
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		<description>Isn&#039;t a multi-touch interface in some sense just an enhanced mouse?  I see it as another supplemental mode of interaction with the computer rather than a substitute for the existing modes.

In general I think that the manipulation of objects in the computer will become more and more similar to the ways we interact with objects in the &quot;physical&quot; world.  In the same time I expect that there will be new, even more abstract ways of interaction also.  Depending on the problem sometimes more &quot;physical&quot;, sometimes more abstract interactions are more adequate.

For most kinds of music composition for instance for sure an abstract representation is more adequate; for creating violin sounds on the other side the violin as interface probably will always remain the best mean of interaction.</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t a multi-touch interface in some sense just an enhanced mouse?  I see it as another supplemental mode of interaction with the computer rather than a substitute for the existing modes.</p>
<p>In general I think that the manipulation of objects in the computer will become more and more similar to the ways we interact with objects in the &#8220;physical&#8221; world.  In the same time I expect that there will be new, even more abstract ways of interaction also.  Depending on the problem sometimes more &#8220;physical&#8221;, sometimes more abstract interactions are more adequate.</p>
<p>For most kinds of music composition for instance for sure an abstract representation is more adequate; for creating violin sounds on the other side the violin as interface probably will always remain the best mean of interaction.</p>
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		<title>By: lascapi</title>
		<link>http://www.blender3darchitect.com/2009/08/multi-touch-interfaces-for-3d-modeling/comment-page-1/#comment-6343</link>
		<dc:creator>lascapi</dc:creator>
		<pubDate>Thu, 06 Aug 2009 15:57:56 +0000</pubDate>
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		<description>Yes, I think it&#039;s a good idea for 3D or other use. Just for a selection, it&#039;s so cool. You are not limited to a rectangle horizontal, you can make a selection polygonal just with your fingers. 
And I think too a co-using is better for all user.</description>
		<content:encoded><![CDATA[<p>Yes, I think it&#8217;s a good idea for 3D or other use. Just for a selection, it&#8217;s so cool. You are not limited to a rectangle horizontal, you can make a selection polygonal just with your fingers.<br />
And I think too a co-using is better for all user.</p>
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		<title>By: Felix</title>
		<link>http://www.blender3darchitect.com/2009/08/multi-touch-interfaces-for-3d-modeling/comment-page-1/#comment-6339</link>
		<dc:creator>Felix</dc:creator>
		<pubDate>Thu, 06 Aug 2009 14:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=595#comment-6339</guid>
		<description>I doubt it will be useful for precise CAD 3D-drafting, but it can be quite a fun to use it for sculpt.

also
co-using old-good-mouse\keyboard and touch screen can be awesome too.</description>
		<content:encoded><![CDATA[<p>I doubt it will be useful for precise CAD 3D-drafting, but it can be quite a fun to use it for sculpt.</p>
<p>also<br />
co-using old-good-mouse\keyboard and touch screen can be awesome too.</p>
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