Archive for July, 2009
Modeling landscapes for environment design with Blender 3D
Since the release of Blender 3D 2.49 I was browsing the new features and additions to the software, and last week I finally get to look to the new scripts. One of the scripts added to Blender caught my attention, because it`s incredible useful for landscape architecture and environment design. With the script we can [...]
New photon mapping builds and tests for architectural visualization
If you are keeping tracking of the posts of the blog, you may be wondering that an architectural visualization artist that uses Blender 3d, will prefer to use an external render engine only, to render images with global illumination techniques. In the near future we may have an interest addition to the Blender internal render, [...]
How to create grass with Blender 3D and LuxRender for architecture
Last week I have posted an article here in the blog, pointing out a great tutorial teaching how to model and render realistic grass with Blender 3d and YafaRay. Since the technique creates mesh models to represent the grass from the particles, I was wondering of the same tutorial can be applied to a project [...]
Glossy reflections for laminate wood floors in YafaRay for interior design
One of the parts of the creation of any project related with interior design that demands some considerabel amount of time to setup is the materials settings. A very common type of material used to represent the floor, is the laminate wood floor. This is a material that generates a few reflections, not strong reflections, [...]
Free tutorials about 3d modeling for architectural visualization
The modeling process for architectural visualization is very different from projects dealing with organic shapes. With organic shapes we can focus in the approximated proportion of the model and organize the topology of the model to receive good deformations, when the model is animated. For models used in architectural visualization projects the focus is on [...]
