Archive for July, 2009
Posted by Allan Brito on July 14th, 2009 ~
1 Comment
A few days ago I was talking about the uses and setup or architectural glass in Blender 3D and LuxRender, and today the article will deal with another common type of glass for architectural visualization projects, which is the colored glass. If your project has vitrails in windows or opening,…
Posted by Allan Brito on July 13th, 2009 ~
4 Comments
One of the challenges to create interactive architectural visualization is to work with low poly models. This is extremely important if we want to have a fast and well designed application. For instance, all models that represent walls have a very low poly count, which make them ready to be…
Posted by Allan Brito on July 10th, 2009 ~
4 Comments
Since the release of Blender 3D 2.49 I was browsing the new features and additions to the software, and last week I finally get to look to the new scripts. One of the scripts added to Blender caught my attention, because it`s incredible useful for landscape architecture and environment design….
Posted by Allan Brito on July 9th, 2009 ~
6 Comments
If you are keeping tracking of the posts of the blog, you may be wondering that an architectural visualization artist that uses Blender 3d, will prefer to use an external render engine only, to render images with global illumination techniques. In the near future we may have an interest addition…
Posted by Allan Brito on July 8th, 2009 ~
2 Comments
Last week I have posted an article here in the blog, pointing out a great tutorial teaching how to model and render realistic grass with Blender 3d and YafaRay. Since the technique creates mesh models to represent the grass from the particles, I was wondering of the same tutorial can…
Posted by Allan Brito on July 7th, 2009 ~
5 Comments
One of the parts of the creation of any project related with interior design that demands some considerabel amount of time to setup is the materials settings. A very common type of material used to represent the floor, is the laminate wood floor. This is a material that generates a…
Posted by Allan Brito on July 6th, 2009 ~
0 Comments
The modeling process for architectural visualization is very different from projects dealing with organic shapes. With organic shapes we can focus in the approximated proportion of the model and organize the topology of the model to receive good deformations, when the model is animated. For models used in architectural visualization…
Posted by Allan Brito on July 3rd, 2009 ~
3 Comments
The most experienced users may remember that a few years ago, when we only had YafRay to work with advanced Global Illumination in Blender 3D, the simulation of grass for external views in architectural visualization projects require a lot of workarounds to be created. The old YafRay didn`t support the…