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	<title>Comments on: How to use alpha maps to render trees in LuxRender and Blender 3D</title>
	<atom:link href="http://www.blender3darchitect.com/2009/07/how-to-use-alpha-maps-to-render-trees-in-luxrender-and-blender-3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blender3darchitect.com/2009/07/how-to-use-alpha-maps-to-render-trees-in-luxrender-and-blender-3d/</link>
	<description>Using Blender 3D for Architectural Visualization</description>
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		<title>By: Marc</title>
		<link>http://www.blender3darchitect.com/2009/07/how-to-use-alpha-maps-to-render-trees-in-luxrender-and-blender-3d/comment-page-1/#comment-8034</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Sat, 24 Oct 2009 19:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=543#comment-8034</guid>
		<description>Hi,

a bit late as a comment, but I found your article very usefull.
Still, I seem to have noticed that in LuxBlend, if you happen to hit any other setting than &quot;repeat&quot; for the texture/mask (that is, if you click &quot;clamp&quot;, &quot;black&quot;), the effect won&#039;t work in LuxRender. Can&#039;t find if it&#039;s a bug or a bad setting I made somewhere.

I&#039;m using LuxBlend 0.6 and LuxRender 0.6

Did you notice the same?
Fortunately, it is not too annoying as you&#039;ll usually want to render a sinle tree or a single person cutout, so you&#039;ll size the plane mesh right in order not to have repeated texture.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>a bit late as a comment, but I found your article very usefull.<br />
Still, I seem to have noticed that in LuxBlend, if you happen to hit any other setting than &#8220;repeat&#8221; for the texture/mask (that is, if you click &#8220;clamp&#8221;, &#8220;black&#8221;), the effect won&#8217;t work in LuxRender. Can&#8217;t find if it&#8217;s a bug or a bad setting I made somewhere.</p>
<p>I&#8217;m using LuxBlend 0.6 and LuxRender 0.6</p>
<p>Did you notice the same?<br />
Fortunately, it is not too annoying as you&#8217;ll usually want to render a sinle tree or a single person cutout, so you&#8217;ll size the plane mesh right in order not to have repeated texture.</p>
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	<item>
		<title>By: Allan Brito</title>
		<link>http://www.blender3darchitect.com/2009/07/how-to-use-alpha-maps-to-render-trees-in-luxrender-and-blender-3d/comment-page-1/#comment-7824</link>
		<dc:creator>Allan Brito</dc:creator>
		<pubDate>Wed, 14 Oct 2009 10:53:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=543#comment-7824</guid>
		<description>I&#039;m glad to hear that david. To know that you can work with tranparency now, not the world domination plans of course. :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear that david. To know that you can work with tranparency now, not the world domination plans of course. <img src='http://www.blender3darchitect.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: David</title>
		<link>http://www.blender3darchitect.com/2009/07/how-to-use-alpha-maps-to-render-trees-in-luxrender-and-blender-3d/comment-page-1/#comment-7821</link>
		<dc:creator>David</dc:creator>
		<pubDate>Wed, 14 Oct 2009 08:33:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=543#comment-7821</guid>
		<description>Thank you, good sir, I was quite on the verge of losing my mind, trying all the combinations possible to have transparency.

My world domination plan is now complete.</description>
		<content:encoded><![CDATA[<p>Thank you, good sir, I was quite on the verge of losing my mind, trying all the combinations possible to have transparency.</p>
<p>My world domination plan is now complete.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: How to render alpha maps in Blender 3D and YafaRay for architecture</title>
		<link>http://www.blender3darchitect.com/2009/07/how-to-use-alpha-maps-to-render-trees-in-luxrender-and-blender-3d/comment-page-1/#comment-7103</link>
		<dc:creator>How to render alpha maps in Blender 3D and YafaRay for architecture</dc:creator>
		<pubDate>Thu, 10 Sep 2009 01:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=543#comment-7103</guid>
		<description>[...] one of the articles of the blog I have written about the setup of alpha maps in LuxRender, to render trees and other elements that could be created and rendered with textures, especially vegetation for [...]</description>
		<content:encoded><![CDATA[<p>[...] one of the articles of the blog I have written about the setup of alpha maps in LuxRender, to render trees and other elements that could be created and rendered with textures, especially vegetation for [...]</p>
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	<item>
		<title>By: Allan Brito</title>
		<link>http://www.blender3darchitect.com/2009/07/how-to-use-alpha-maps-to-render-trees-in-luxrender-and-blender-3d/comment-page-1/#comment-6916</link>
		<dc:creator>Allan Brito</dc:creator>
		<pubDate>Mon, 31 Aug 2009 14:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=543#comment-6916</guid>
		<description>Hi Luvim,

How can I help?

regards</description>
		<content:encoded><![CDATA[<p>Hi Luvim,</p>
<p>How can I help?</p>
<p>regards</p>
]]></content:encoded>
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	<item>
		<title>By: Luvim</title>
		<link>http://www.blender3darchitect.com/2009/07/how-to-use-alpha-maps-to-render-trees-in-luxrender-and-blender-3d/comment-page-1/#comment-6868</link>
		<dc:creator>Luvim</dc:creator>
		<pubDate>Sat, 29 Aug 2009 03:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=543#comment-6868</guid>
		<description>plz help me to do something like that</description>
		<content:encoded><![CDATA[<p>plz help me to do something like that</p>
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	<item>
		<title>By: Tobey</title>
		<link>http://www.blender3darchitect.com/2009/07/how-to-use-alpha-maps-to-render-trees-in-luxrender-and-blender-3d/comment-page-1/#comment-6345</link>
		<dc:creator>Tobey</dc:creator>
		<pubDate>Thu, 06 Aug 2009 16:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=543#comment-6345</guid>
		<description>Thanks for this nice tut, hope I&#039;ll be able to use it for my scenes one day.</description>
		<content:encoded><![CDATA[<p>Thanks for this nice tut, hope I&#8217;ll be able to use it for my scenes one day.</p>
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