<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Creating realistic grass with Blender 3D and YafaRay for architecture</title>
	<atom:link href="http://www.blender3darchitect.com/2009/07/creating-realistic-grass-with-blender-3d-and-yafaray-for-architecture/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blender3darchitect.com/2009/07/creating-realistic-grass-with-blender-3d-and-yafaray-for-architecture/</link>
	<description>Using Blender 3D for Architectural Visualization</description>
	<lastBuildDate>Fri, 03 Feb 2012 01:06:36 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: How to create grass with Blender 3D and LuxRender for architecture</title>
		<link>http://www.blender3darchitect.com/2009/07/creating-realistic-grass-with-blender-3d-and-yafaray-for-architecture/comment-page-1/#comment-5628</link>
		<dc:creator>How to create grass with Blender 3D and LuxRender for architecture</dc:creator>
		<pubDate>Thu, 09 Jul 2009 01:56:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=453#comment-5628</guid>
		<description>[...] week I have posted an article here in the blog, pointing out a great tutorial teaching how to model and render realistic grass with Blender 3d and YafaRay. Since the technique creates mesh models to represent the grass from the particles, I was wondering [...]</description>
		<content:encoded><![CDATA[<p>[...] week I have posted an article here in the blog, pointing out a great tutorial teaching how to model and render realistic grass with Blender 3d and YafaRay. Since the technique creates mesh models to represent the grass from the particles, I was wondering [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nige777</title>
		<link>http://www.blender3darchitect.com/2009/07/creating-realistic-grass-with-blender-3d-and-yafaray-for-architecture/comment-page-1/#comment-5567</link>
		<dc:creator>nige777</dc:creator>
		<pubDate>Tue, 07 Jul 2009 12:58:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=453#comment-5567</guid>
		<description>Fantastic article, I have recently been experimenting with Lux and have used Yaf before but was struggling to get good lawns in my scenes, so much so that I have been going back to blender internal (no bad thing =))</description>
		<content:encoded><![CDATA[<p>Fantastic article, I have recently been experimenting with Lux and have used Yaf before but was struggling to get good lawns in my scenes, so much so that I have been going back to blender internal (no bad thing =))</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sfepa</title>
		<link>http://www.blender3darchitect.com/2009/07/creating-realistic-grass-with-blender-3d-and-yafaray-for-architecture/comment-page-1/#comment-5535</link>
		<dc:creator>sfepa</dc:creator>
		<pubDate>Mon, 06 Jul 2009 11:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=453#comment-5535</guid>
		<description>great! thank you!</description>
		<content:encoded><![CDATA[<p>great! thank you!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

