Archive for June, 2009
Using the B-Mesh for architectural modeling in Blender 3D
A new system to manage the way Blender 3D deals with Mesh objects is in development right now, and it`s called B-Mesh. Besides the control options that this new system will introduce to Blender, when it`s fully implemented, one of the highlights of the system will be the support for N-Gons. If you don`t know [...]
Trick to minimize the noise in rendered images from Unbiased renderers
If you have been using an unbiased render engine like LuxRender in the last couple weeks, you may have noticed that this type of render engine requires a long time to produce noise free images. By the time we hit the render button, the full image already appears to us, but with a lot of [...]
Modeling a Panton Chair in Blender 3D
One of the new features that are currently in development for Blender 3D and will be a great help for anyone working with architectural visualization, is the rewrite of the NURBS system. If you ever tried to work with the actual NURBS system in Blender you will notice that it really needs some improvement. It [...]
Modeling stairs for architectural visualization with scripts in Blender 3D
There are a few parts of an architectural visualization project that demands a lot of working with the modeling. To model geometrical and clean surfaces like walls, we don’t have to dedicate much time, basically because it’s only a set of extruded faces and other primitive shapes. Well, it’s like that for almost all projects. [...]
Using architectural glass in Blender 3D
If you have visited the blog in the last couple days, you may have noticed that LuxRender has a lot of interesting tools and features to help us in the process of creating great renderings for architectural visualization. Besides all the features like the Light Groups, this allows us to control almost each aspect of [...]
