Archive for June, 2009
Posted by Allan Brito on June 16th, 2009 ~
3 Comments
There are a few parts of an architectural visualization project that demands a lot of working with the modeling. To model geometrical and clean surfaces like walls, we don’t have to dedicate much time, basically because it’s only a set of extruded faces and other primitive shapes. Well, it’s like…
Posted by Allan Brito on June 15th, 2009 ~
1 Comment
If you have visited the blog in the last couple days, you may have noticed that LuxRender has a lot of interesting tools and features to help us in the process of creating great renderings for architectural visualization. Besides all the features like the Light Groups, this allows us to…
Posted by Allan Brito on June 11th, 2009 ~
6 Comments
If you are planning to use LuxRender as your main external render engine to produce architectural visualization, you really have to learn and apply light groups to your design process. Actually this is a quite simple feature of LuxRender, which can produce amazing results to artists that need different versions…
Posted by Allan Brito on June 8th, 2009 ~
3 Comments
In the last articles here in the blog, I’m talking a lot about the advantages and uses of external render engines used with Blender 3D. I have to say that I really like to use those render engines, and today very few renders are created entirely with the Blender internal…
Posted by Allan Brito on June 5th, 2009 ~
1 Comment
There are a lot of great features and tools in LuxRender that can really help any architectural visualization artist, which uses Blender to model his works to create photo realistic renders. I was testing some of the features introduced lately in LuxRender and one of the features that really caught…