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Archive for June, 2009

Modeling stairs for architectural visualization with scripts in Blender 3D

There are a few parts of an architectural visualization project that demands a lot of working with the modeling. To model geometrical and clean surfaces like walls, we don’t have to dedicate much time, basically because it’s only a set of extruded faces and other primitive shapes. Well, it’s like…

Using architectural glass in Blender 3D

If you have visited the blog in the last couple days, you may have noticed that LuxRender has a lot of interesting tools and features to help us in the process of creating great renderings for architectural visualization. Besides all the features like the Light Groups, this allows us to…

How to use Light Groups in LuxRender and Blender 3D for interior design

If you are planning to use LuxRender as your main external render engine to produce architectural visualization, you really have to learn and apply light groups to your design process. Actually this is a quite simple feature of LuxRender, which can produce amazing results to artists that need different versions…

Improvements for the Ray tracing system in Blender 3D internal render

In the last articles here in the blog, I’m talking a lot about the advantages and uses of external render engines used with Blender 3D. I have to say that I really like to use those render engines, and today very few renders are created entirely with the Blender internal…

Controlling lights with LuxRender Light groups

There are a lot of great features and tools in LuxRender that can really help any architectural visualization artist, which uses Blender to model his works to create photo realistic renders. I was testing some of the features introduced lately in LuxRender and one of the features that really caught…