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	<title>Comments on: Modeling an Arco floor lamp by Castiglioni in Blender 3D</title>
	<atom:link href="http://www.blender3darchitect.com/2009/06/modeling-an-arco-floor-lamp-by-castiglioni-in-blender-3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blender3darchitect.com/2009/06/modeling-an-arco-floor-lamp-by-castiglioni-in-blender-3d/</link>
	<description>Using Blender 3D for Architectural Visualization</description>
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		<title>By: New tutorial about studio lighting for YafaRay in Blender 3D</title>
		<link>http://www.blender3darchitect.com/2009/06/modeling-an-arco-floor-lamp-by-castiglioni-in-blender-3d/comment-page-1/#comment-6969</link>
		<dc:creator>New tutorial about studio lighting for YafaRay in Blender 3D</dc:creator>
		<pubDate>Thu, 03 Sep 2009 02:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=408#comment-6969</guid>
		<description>[...] I always have a studio setup scene ready to show models created in Blender 3D, to render them in either YafaRay or LuxRender. If you are a regular reader of the blog, you might have seen one of those scenes used to present a furniture tutorial showed here in the past, like this modeling tutorial about an Arco Floor Lamp. [...]</description>
		<content:encoded><![CDATA[<p>[...] I always have a studio setup scene ready to show models created in Blender 3D, to render them in either YafaRay or LuxRender. If you are a regular reader of the blog, you might have seen one of those scenes used to present a furniture tutorial showed here in the past, like this modeling tutorial about an Arco Floor Lamp. [...]</p>
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		<title>By: Allan Brito</title>
		<link>http://www.blender3darchitect.com/2009/06/modeling-an-arco-floor-lamp-by-castiglioni-in-blender-3d/comment-page-1/#comment-5142</link>
		<dc:creator>Allan Brito</dc:creator>
		<pubDate>Thu, 25 Jun 2009 21:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=408#comment-5142</guid>
		<description>Hi kikeonline,

To create the arc, use the Spin tool.</description>
		<content:encoded><![CDATA[<p>Hi kikeonline,</p>
<p>To create the arc, use the Spin tool.</p>
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		<title>By: kikeonline</title>
		<link>http://www.blender3darchitect.com/2009/06/modeling-an-arco-floor-lamp-by-castiglioni-in-blender-3d/comment-page-1/#comment-5138</link>
		<dc:creator>kikeonline</dc:creator>
		<pubDate>Thu, 25 Jun 2009 20:31:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=408#comment-5138</guid>
		<description>can someone tell how did he do the arc?????????????????</description>
		<content:encoded><![CDATA[<p>can someone tell how did he do the arc?????????????????</p>
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		<title>By: Modeling Modern Furnitures With Blender&#8217;s Traditional Poly Tools &#124; The Geeks Of 3D - 3D Tech News</title>
		<link>http://www.blender3darchitect.com/2009/06/modeling-an-arco-floor-lamp-by-castiglioni-in-blender-3d/comment-page-1/#comment-5118</link>
		<dc:creator>Modeling Modern Furnitures With Blender&#8217;s Traditional Poly Tools &#124; The Geeks Of 3D - 3D Tech News</dc:creator>
		<pubDate>Thu, 25 Jun 2009 07:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=408#comment-5118</guid>
		<description>[...] [source] [...]</description>
		<content:encoded><![CDATA[<p>[...] [source] [...]</p>
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		<title>By: Roger Waggener</title>
		<link>http://www.blender3darchitect.com/2009/06/modeling-an-arco-floor-lamp-by-castiglioni-in-blender-3d/comment-page-1/#comment-5110</link>
		<dc:creator>Roger Waggener</dc:creator>
		<pubDate>Thu, 25 Jun 2009 02:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=408#comment-5110</guid>
		<description>While the background image is quick and easy, I&#039;ve found a far more robust method of using a reference image is to create a UV mapped reference plane.

Add a new plane, UV map the reference image to the whole of the plane. Then the trick is to add a material to the plane using the image as a texture and UV for the mapping. 

The image will appear distorted on the plane (unless it was square to begin with) but simply typing alt-v in object mode with the plane selected will scale its aspect ratio to the image. Now you have a reference plane which can be rotated, translated, and scaled to make modeling easier.</description>
		<content:encoded><![CDATA[<p>While the background image is quick and easy, I&#8217;ve found a far more robust method of using a reference image is to create a UV mapped reference plane.</p>
<p>Add a new plane, UV map the reference image to the whole of the plane. Then the trick is to add a material to the plane using the image as a texture and UV for the mapping. </p>
<p>The image will appear distorted on the plane (unless it was square to begin with) but simply typing alt-v in object mode with the plane selected will scale its aspect ratio to the image. Now you have a reference plane which can be rotated, translated, and scaled to make modeling easier.</p>
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		<title>By: Arkinauta</title>
		<link>http://www.blender3darchitect.com/2009/06/modeling-an-arco-floor-lamp-by-castiglioni-in-blender-3d/comment-page-1/#comment-5104</link>
		<dc:creator>Arkinauta</dc:creator>
		<pubDate>Wed, 24 Jun 2009 23:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=408#comment-5104</guid>
		<description>As always, fantastic. Thanks, Allan.
I will follow your tip about modelling our furniture.

Greetings!</description>
		<content:encoded><![CDATA[<p>As always, fantastic. Thanks, Allan.<br />
I will follow your tip about modelling our furniture.</p>
<p>Greetings!</p>
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