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	<title>Comments on: Improvements for the Ray tracing system in Blender 3D internal render</title>
	<atom:link href="http://www.blender3darchitect.com/2009/06/improvements-for-the-ray-tracing-system-in-blender-3d-internal-render/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blender3darchitect.com/2009/06/improvements-for-the-ray-tracing-system-in-blender-3d-internal-render/</link>
	<description>Using Blender 3D for Architectural Visualization</description>
	<lastBuildDate>Sun, 18 Jul 2010 21:06:20 +0000</lastBuildDate>
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		<title>By: What is going to be Blender 2.5 ? &#171; François Tarlier&#8217;s Blog</title>
		<link>http://www.blender3darchitect.com/2009/06/improvements-for-the-ray-tracing-system-in-blender-3d-internal-render/comment-page-1/#comment-4827</link>
		<dc:creator>What is going to be Blender 2.5 ? &#171; François Tarlier&#8217;s Blog</dc:creator>
		<pubDate>Wed, 17 Jun 2009 18:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=355#comment-4827</guid>
		<description>[...] Blender GSoC 2009 this google summer of code is going to give some huge (and what I think really important) optimization to Blender. For instance the &#8220;Integration of OpenGL VBOs and vertex arrays for faster 3D Viewport rendering&#8221; which I believe will allow to bring the sculpt tool to a next level. Also the &#8220;Raytrace Optimization&#8221; which you can already find some nice results here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Blender GSoC 2009 this google summer of code is going to give some huge (and what I think really important) optimization to Blender. For instance the &#8220;Integration of OpenGL VBOs and vertex arrays for faster 3D Viewport rendering&#8221; which I believe will allow to bring the sculpt tool to a next level. Also the &#8220;Raytrace Optimization&#8221; which you can already find some nice results here. [...]</p>
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		<title>By: Allan Brito</title>
		<link>http://www.blender3darchitect.com/2009/06/improvements-for-the-ray-tracing-system-in-blender-3d-internal-render/comment-page-1/#comment-4635</link>
		<dc:creator>Allan Brito</dc:creator>
		<pubDate>Fri, 12 Jun 2009 12:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=355#comment-4635</guid>
		<description>Hi Tom,

The test builds doesn`t require that you compile the code. Just download and use it! ;)

Regards</description>
		<content:encoded><![CDATA[<p>Hi Tom,</p>
<p>The test builds doesn`t require that you compile the code. Just download and use it! <img src='http://www.blender3darchitect.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Regards</p>
]]></content:encoded>
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		<title>By: Tom</title>
		<link>http://www.blender3darchitect.com/2009/06/improvements-for-the-ray-tracing-system-in-blender-3d-internal-render/comment-page-1/#comment-4625</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Fri, 12 Jun 2009 03:11:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=355#comment-4625</guid>
		<description>Wow, that does seem impressive.  I know nothing about builds, do they need compiled?  If so, any chance you could post a follow up with a more complex scene?</description>
		<content:encoded><![CDATA[<p>Wow, that does seem impressive.  I know nothing about builds, do they need compiled?  If so, any chance you could post a follow up with a more complex scene?</p>
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