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How to improve edge modeling in Blender 3D?

One of the techniques to create 3d models for architecture is edge modeling. I found that for most situations, we will find full control over the model by extruding and placing edges and edge loops around 3d models. A few weeks ago I have posted here a video with a time lapse example of a e-learning project I’m working on, which is based on edge modeling to create all the objects for the scene. What’s required to start working with edge modeling with Blender 3D? If you never tried edge modeling, and still use only subdivision surfaces as your main technique, I will list a few things you can do to start working with edges.

Even if you don’t work with architectural visualization, you may find the tips useful.

blender3d-tips-edge-modeling

Here are the tips:

Well, I believe that those tips will be a good starting point. But, a video example would be even better to show a practical application of those techniques. Stay tuned for a video tutorial soon!

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Comments

Good tips!
I have to test them. Many thanks for your posts; I always found them really useful.

thanx a lot! very useful things!
(i didn’t knew about the trick with V key :) )

Hi, I’m a newbie in blender and I must thank you for the tips.

But, how can I use this option: “Use Snap or Grid” ?

it’s snapping to grid? or what?

thanks

Thanks for the tips! The P for splitting objects was exactly what I was looking for.

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