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	<title>Comments on: Modeling for architecture with construction objects in Blender 3D</title>
	<atom:link href="http://www.blender3darchitect.com/2009/04/modeling-for-architecture-with-construction-objects-in-blender-3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blender3darchitect.com/2009/04/modeling-for-architecture-with-construction-objects-in-blender-3d/</link>
	<description>Using Blender 3D for Architectural Visualization</description>
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		<title>By: Jim G</title>
		<link>http://www.blender3darchitect.com/2009/04/modeling-for-architecture-with-construction-objects-in-blender-3d/comment-page-1/#comment-7746</link>
		<dc:creator>Jim G</dc:creator>
		<pubDate>Thu, 08 Oct 2009 21:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=241#comment-7746</guid>
		<description>Funny I use a very similar technique and
of the some reason. Planes instead of 
lines. I would have used one single plane 
in this case. 

I usually start with construction planes 
before anything else. Height, with and
depth of the object for example. Very god 
for snap points. 

Things gets more interesting however
then you have to add a construction plane
in a odd angel. Sure you can turn it 
manually but snapping it in place is better,
in my opinion. Duplicate is one way.</description>
		<content:encoded><![CDATA[<p>Funny I use a very similar technique and<br />
of the some reason. Planes instead of<br />
lines. I would have used one single plane<br />
in this case. </p>
<p>I usually start with construction planes<br />
before anything else. Height, with and<br />
depth of the object for example. Very god<br />
for snap points. </p>
<p>Things gets more interesting however<br />
then you have to add a construction plane<br />
in a odd angel. Sure you can turn it<br />
manually but snapping it in place is better,<br />
in my opinion. Duplicate is one way.</p>
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		<title>By: Fabio</title>
		<link>http://www.blender3darchitect.com/2009/04/modeling-for-architecture-with-construction-objects-in-blender-3d/comment-page-1/#comment-3054</link>
		<dc:creator>Fabio</dc:creator>
		<pubDate>Wed, 22 Apr 2009 08:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=241#comment-3054</guid>
		<description>wow, sometimes the better solution is the simplest</description>
		<content:encoded><![CDATA[<p>wow, sometimes the better solution is the simplest</p>
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