<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: How to correct the topology of a 3d model for architectural visualization?</title>
	<atom:link href="http://www.blender3darchitect.com/2009/03/how-to-correct-the-topology-of-a-3d-model-for-architectural-visualization/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blender3darchitect.com/2009/03/how-to-correct-the-topology-of-a-3d-model-for-architectural-visualization/</link>
	<description>Using Blender 3D for Architectural Visualization</description>
	<lastBuildDate>Wed, 10 Mar 2010 03:19:28 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Modeling for architecture with construction objects in Blender 3D</title>
		<link>http://www.blender3darchitect.com/2009/03/how-to-correct-the-topology-of-a-3d-model-for-architectural-visualization/comment-page-1/#comment-3046</link>
		<dc:creator>Modeling for architecture with construction objects in Blender 3D</dc:creator>
		<pubDate>Wed, 22 Apr 2009 01:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=174#comment-3046</guid>
		<description>[...] few weeks ago I was talking about ways to correct the topology of a 3d model, without destroy any faces, vertices or edges of the model. The inspiration to write the article [...]</description>
		<content:encoded><![CDATA[<p>[...] few weeks ago I was talking about ways to correct the topology of a 3d model, without destroy any faces, vertices or edges of the model. The inspiration to write the article [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christian Klose</title>
		<link>http://www.blender3darchitect.com/2009/03/how-to-correct-the-topology-of-a-3d-model-for-architectural-visualization/comment-page-1/#comment-2202</link>
		<dc:creator>Christian Klose</dc:creator>
		<pubDate>Tue, 17 Mar 2009 16:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=174#comment-2202</guid>
		<description>How i would do it:
select the edge loop of the window, bevel it without inset - that creates a new wanted edge loop exact at some position.
Than scale it up with the needed restrictions (&quot;in plane&quot;). 
Done.</description>
		<content:encoded><![CDATA[<p>How i would do it:<br />
select the edge loop of the window, bevel it without inset &#8211; that creates a new wanted edge loop exact at some position.<br />
Than scale it up with the needed restrictions (&#8220;in plane&#8221;).<br />
Done.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roger L Waggener</title>
		<link>http://www.blender3darchitect.com/2009/03/how-to-correct-the-topology-of-a-3d-model-for-architectural-visualization/comment-page-1/#comment-2201</link>
		<dc:creator>Roger L Waggener</dc:creator>
		<pubDate>Tue, 17 Mar 2009 14:29:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=174#comment-2201</guid>
		<description>theKiwi&#039;s technique is good.

With the pivot mode set as bounding box center (hit the comma key)and the edges you want outset selected

type ctrl-r to initiate a loop cut,

then lmb drag right back onto the outline you want to get the outset from and hit enter

then hit the s key to scale the new edge loop</description>
		<content:encoded><![CDATA[<p>theKiwi&#8217;s technique is good.</p>
<p>With the pivot mode set as bounding box center (hit the comma key)and the edges you want outset selected</p>
<p>type ctrl-r to initiate a loop cut,</p>
<p>then lmb drag right back onto the outline you want to get the outset from and hit enter</p>
<p>then hit the s key to scale the new edge loop</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: theKiwi</title>
		<link>http://www.blender3darchitect.com/2009/03/how-to-correct-the-topology-of-a-3d-model-for-architectural-visualization/comment-page-1/#comment-2181</link>
		<dc:creator>theKiwi</dc:creator>
		<pubDate>Sat, 14 Mar 2009 08:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=174#comment-2181</guid>
		<description>i have always just selected the edge loop tool and before clicking to select where to place it, make it as small;hence right on top of the existing square. Once edge loop has been made it is automatically selected. Then just scale bigger to perfection...</description>
		<content:encoded><![CDATA[<p>i have always just selected the edge loop tool and before clicking to select where to place it, make it as small;hence right on top of the existing square. Once edge loop has been made it is automatically selected. Then just scale bigger to perfection&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
