Archive for March, 2009
Material preview scenes for Blender 3D, Indigo Renderer and YafaRay
If there is something that can really help a lot in the assembly of a scene, is a great set of materials ready to use. In most architectural visualization projects we use a few materials that always get some use, even in smaller areas like concrete and masonry. To make sure you have this type [...]
Tips to improve realism in rendering
To represent an architectural project, a 3d artist has to choose between two ways to show this building or space. The first option is to use a NPR style rendering, which in this days are not among the most required rendering styles. An NPR rendering is often used as a way to make volumetric studies [...]
Using shape Keys to animate architectural elements like doors and windows
In Blender 3d the shape Keys tool are mostly used in character animation projects, to control objects and meshes that deform. But, it doesn’t mean that we can’t use this tool in other objects, like architectural elements like doors and windows. To show you how to use this kind of tool, I have prepared a [...]
Blender 3D: How to use the Photon mapping build
As you may already know some experiments and projects by some Blender 3d developers’ wants to bust up the internal render, with the capability to use Global Illumination. One of those projects is lead by farsthary, have received a few test builds in the last days. Since I wanted to check out how the GI [...]
Planning architectural visualization projects with Blender 3D
An architectural visualization project has the same challenges and problems as any kind of computer graphics job. In some case we will have to deal with the lack of information from the client, which will lead some decisions from the artist to get the project finished. For instance, if we have to work on a [...]
