Archive for March, 2009
Posted by Allan Brito on March 30th, 2009 ~
5 Comments
If there is something that can really help a lot in the assembly of a scene, is a great set of materials ready to use. In most architectural visualization projects we use a few materials that always get some use, even in smaller areas like concrete and masonry. To make…
Posted by Allan Brito on March 27th, 2009 ~
4 Comments
To represent an architectural project, a 3d artist has to choose between two ways to show this building or space. The first option is to use a NPR style rendering, which in this days are not among the most required rendering styles. An NPR rendering is often used as a…
Posted by Allan Brito on March 23rd, 2009 ~
1 Comment
In Blender 3d the shape Keys tool are mostly used in character animation projects, to control objects and meshes that deform. But, it doesn’t mean that we can’t use this tool in other objects, like architectural elements like doors and windows. To show you how to use this kind of…
Posted by Allan Brito on March 20th, 2009 ~
4 Comments
As you may already know some experiments and projects by some Blender 3d developers’ wants to bust up the internal render, with the capability to use Global Illumination. One of those projects is lead by farsthary, have received a few test builds in the last days. Since I wanted to…
Posted by Allan Brito on March 19th, 2009 ~
4 Comments
An architectural visualization project has the same challenges and problems as any kind of computer graphics job. In some case we will have to deal with the lack of information from the client, which will lead some decisions from the artist to get the project finished. For instance, if we…
Posted by Allan Brito on March 16th, 2009 ~
1 Comment
A few days ago the full yafray web site was updated and now they have a new cms and content organization. As part of the upgrading of the overall web site, some new guides and docs about rendering and setting up yafaray are available to download at the docs section…
Posted by Allan Brito on March 13th, 2009 ~
4 Comments
One of the most interesting things about 3d modeling is that, there isn’t a right or defined rule to create a model or organize the topology, sometimes the same object can be created with several different solutions. I see that all the time when I teach a class about 3d…
Posted by Allan Brito on March 7th, 2009 ~
3 Comments
At some point in the modeling process we have to use a mix of features of Blender, to get the shape we need in our modeling projects. If you don’t know the right set of tools, objects like a curved curtain wall can turn into a real modeling nightmare. This…