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	<title>Comments on: Architectural modeling tip: How to offset faces in Blender 3D</title>
	<atom:link href="http://www.blender3darchitect.com/2009/02/architectural-modeling-tip-how-to-offset-faces-in-blender-3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blender3darchitect.com/2009/02/architectural-modeling-tip-how-to-offset-faces-in-blender-3d/</link>
	<description>Using Blender 3D for Architectural Visualization</description>
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		<title>By: iminsMemiTima</title>
		<link>http://www.blender3darchitect.com/2009/02/architectural-modeling-tip-how-to-offset-faces-in-blender-3d/comment-page-1/#comment-22833</link>
		<dc:creator>iminsMemiTima</dc:creator>
		<pubDate>Thu, 22 Apr 2010 05:08:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=134#comment-22833</guid>
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		<title>By: Shariq Mushir</title>
		<link>http://www.blender3darchitect.com/2009/02/architectural-modeling-tip-how-to-offset-faces-in-blender-3d/comment-page-1/#comment-9593</link>
		<dc:creator>Shariq Mushir</dc:creator>
		<pubDate>Thu, 17 Dec 2009 10:56:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=134#comment-9593</guid>
		<description>This is a nice script. Thanks for the cool information. Also as far as Shrink/Flatten is concerned I don&#039;t think it&#039;s the same as offsetting.

S/F resizes the polygons in the direction of vertex normals whereas offsetting resizes and moves all vertices towards the median of the selected faces.

Maya allows you to offset polygons while being extruded and otherwise.

A good example would be how Paths are offset in Adobe Illustrator.</description>
		<content:encoded><![CDATA[<p>This is a nice script. Thanks for the cool information. Also as far as Shrink/Flatten is concerned I don&#8217;t think it&#8217;s the same as offsetting.</p>
<p>S/F resizes the polygons in the direction of vertex normals whereas offsetting resizes and moves all vertices towards the median of the selected faces.</p>
<p>Maya allows you to offset polygons while being extruded and otherwise.</p>
<p>A good example would be how Paths are offset in Adobe Illustrator.</p>
]]></content:encoded>
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	<item>
		<title>By: LuisM</title>
		<link>http://www.blender3darchitect.com/2009/02/architectural-modeling-tip-how-to-offset-faces-in-blender-3d/comment-page-1/#comment-2550</link>
		<dc:creator>LuisM</dc:creator>
		<pubDate>Tue, 07 Apr 2009 07:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=134#comment-2550</guid>
		<description>Toni, sorry, I already know what&#039;s the problem, but i didn&#039;t put it on.
If you do just like in the example exposed by Allan, it works. We had the problem because we didn&#039;t solidify just a groupe of &quot;vertical&quot; isolated faces but a group of vertical faces belonging to a bigger group including &quot;horizontal&quot; faces also.
If you add a floor to the example probably you&#039;ll find the difficulties we had reported previously.
I hope this will help.
LuisM.</description>
		<content:encoded><![CDATA[<p>Toni, sorry, I already know what&#8217;s the problem, but i didn&#8217;t put it on.<br />
If you do just like in the example exposed by Allan, it works. We had the problem because we didn&#8217;t solidify just a groupe of &#8220;vertical&#8221; isolated faces but a group of vertical faces belonging to a bigger group including &#8220;horizontal&#8221; faces also.<br />
If you add a floor to the example probably you&#8217;ll find the difficulties we had reported previously.<br />
I hope this will help.<br />
LuisM.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Toni</title>
		<link>http://www.blender3darchitect.com/2009/02/architectural-modeling-tip-how-to-offset-faces-in-blender-3d/comment-page-1/#comment-2535</link>
		<dc:creator>Toni</dc:creator>
		<pubDate>Mon, 06 Apr 2009 22:04:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=134#comment-2535</guid>
		<description>I&#039;m having the same problem than LuisM. Any ideas?

Thanks.</description>
		<content:encoded><![CDATA[<p>I&#8217;m having the same problem than LuisM. Any ideas?</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LuisM</title>
		<link>http://www.blender3darchitect.com/2009/02/architectural-modeling-tip-how-to-offset-faces-in-blender-3d/comment-page-1/#comment-2164</link>
		<dc:creator>LuisM</dc:creator>
		<pubDate>Wed, 11 Mar 2009 16:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=134#comment-2164</guid>
		<description>For me it doesn&#039;t work in the proper way, like in your images is possible to see: in my case the new faces are generated scaled, bigger when thick is positive, smaller when negative.
What&#039;s the problem?
Thanks.
Great blog!</description>
		<content:encoded><![CDATA[<p>For me it doesn&#8217;t work in the proper way, like in your images is possible to see: in my case the new faces are generated scaled, bigger when thick is positive, smaller when negative.<br />
What&#8217;s the problem?<br />
Thanks.<br />
Great blog!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mats Halldin</title>
		<link>http://www.blender3darchitect.com/2009/02/architectural-modeling-tip-how-to-offset-faces-in-blender-3d/comment-page-1/#comment-1564</link>
		<dc:creator>Mats Halldin</dc:creator>
		<pubDate>Fri, 20 Feb 2009 18:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=134#comment-1564</guid>
		<description>Indeed, a great tool.  Thanks for sharing!  (You to Kevin.)

/ Mats</description>
		<content:encoded><![CDATA[<p>Indeed, a great tool.  Thanks for sharing!  (You to Kevin.)</p>
<p>/ Mats</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: reezjer</title>
		<link>http://www.blender3darchitect.com/2009/02/architectural-modeling-tip-how-to-offset-faces-in-blender-3d/comment-page-1/#comment-1033</link>
		<dc:creator>reezjer</dc:creator>
		<pubDate>Thu, 12 Feb 2009 07:50:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=134#comment-1033</guid>
		<description>Once again a great tut !!

Thanks</description>
		<content:encoded><![CDATA[<p>Once again a great tut !!</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jerry Yoder</title>
		<link>http://www.blender3darchitect.com/2009/02/architectural-modeling-tip-how-to-offset-faces-in-blender-3d/comment-page-1/#comment-1012</link>
		<dc:creator>Jerry Yoder</dc:creator>
		<pubDate>Thu, 12 Feb 2009 03:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=134#comment-1012</guid>
		<description>Allan,

I really could have used this a little while ago. This is a great little script. It would be nice if Blender would build these into the program.

Thanks for what you are doing with this website Allan. It helps me a great deal!

Jerry</description>
		<content:encoded><![CDATA[<p>Allan,</p>
<p>I really could have used this a little while ago. This is a great little script. It would be nice if Blender would build these into the program.</p>
<p>Thanks for what you are doing with this website Allan. It helps me a great deal!</p>
<p>Jerry</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: KevinW</title>
		<link>http://www.blender3darchitect.com/2009/02/architectural-modeling-tip-how-to-offset-faces-in-blender-3d/comment-page-1/#comment-1009</link>
		<dc:creator>KevinW</dc:creator>
		<pubDate>Thu, 12 Feb 2009 02:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=134#comment-1009</guid>
		<description>You can do this example with the built in &quot;Shrink/Flatten along normals&quot; tool (Alt-S).

Still, I bet I&#039;ll find a handy use for this script somewhere.

Thanks for posting this.

--
Kevin</description>
		<content:encoded><![CDATA[<p>You can do this example with the built in &#8220;Shrink/Flatten along normals&#8221; tool (Alt-S).</p>
<p>Still, I bet I&#8217;ll find a handy use for this script somewhere.</p>
<p>Thanks for posting this.</p>
<p>&#8211;<br />
Kevin</p>
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